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Thread: Prepar3d V4

  1. #21
    Quote Originally Posted by Ricardo_LatinVFR View Post
    Hello Folks, P3dv4 is released so we wanted to give an update.

    Like I mentioned, all of LatinVFR Prepar 3d v2-v3 scenery is automatically compatible with P3dv4.

    We are working on the installers so that they can automatically install into P3dv4, and after the necessary testing we should be able to release, that should come in the coming weeks for the titles which are P3dv2-v3 compatible such as:

    LEBL, KMIA v3, TJSJ, KSNA, KSAN, KRDU, KRSW, KEYWv2, MHRO, SLVR they work without issues if you manually add to the scenery library the scenery files that are installed in the P3dv2- v3. Just open the scenery library and browse for the files which are supposed to be installed in the p3d/latinvfr folder

    let us know
    Great News Ricardo! Do you have any plans for new intallers compatible with P3D v4 for SCEL, SPIM and SUMU?
    Thanks for your answer!



  2. #22
    Quote Originally Posted by Cristhian View Post
    Great News Ricardo! Do you have any plans for new intallers compatible with P3D v4 for SCEL, SPIM and SUMU?
    Thanks for your answer!


    Reasons we haven't done p3d for all of our versions is that some require extra work and fixing. Within the end of the year we should start working on those too.

    I would advise against anyone using any of them (SPIM, SCEL, SBGR, SUMU etcc) for p3dv4. Though they might work, they are not officially certifiable to work correctly on any P3dv2-4.

  3. #23
    Hi Ricardo, can you post a sticky that lists the airports truly compatible with the latest SDK methods for 64-nit P3Dv4 as you update them?

    Thanks.

    Luis

  4. #24
    Quote Originally Posted by LuisKMIA View Post
    Hi Ricardo, can you post a sticky that lists the airports truly compatible with the latest SDK methods for 64-nit P3Dv4 as you update them?

    Thanks.

    Luis
    As soon as we begin doing that we will. As of now, none are fully 100% P3dv4 SDK.

  5. #25
    Sounds good. Can't wait. Thanks!

  6. #26
    We actually read what a few other scenery developers have stated and committed in regards to P3dv4.

    While we will also look forward to supporting one platform, this will not be a realistic goal for us down in LatinVFR. Many many people still use FSX and FSX steam because as we all know it has the entertainment license, which Prepar3D does not have.

    While from now on we will release first a P3dv4 100% product, we see no issue to port down to FSX. We did this for years with FS2004, we developed for FSX and ported down to FS9.

    In reality, nowadays it is entirely difficult for a software developer to develop for just one platform in ANY industry, and whilst for the FS community this would be great, this would mean leaving out some people which we still consider significant.

    Lets see where would P3d take us, but we can't commit to drop the FSX platform in the near future.
    Last edited by Ricardo_LatinVFR; 07-04-2017 at 01:56 PM.

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